Bread and circuses .'.
Am I the only one that sees the irony in this?
A TV show that's on right now is all about computer game addiction.
There are parents who won't let their kids play MMORPG (Massively-Multiplayer Online Role Playing Games). they outright ban it!
now, I've not really experienced any of the newer MMOGs, but my feeling on this is that interactive media is for the most part less mind-numbing than say, watching 4 hours of TV a day. Active participation forces the use and adjustment of the brain, spacing out in front of television doesn't. Apparently (I'll try to track down the source) your brain is less active when watching television than it is when you're asleep - could you honestly say that is the case in a computer game where you're solving puzzles, considering tactics, developing strategies, communicating with other gamers, forming _real_ friendships/alliances, exploring, etc.. ?
Admittedly, MMOGs haven't developed to the point where it's going to be as educational as watching "The Discovery Channel", but how many kids watch that? regularly?
But I'd say that will grow in the next year.
forgive my disjointed thoughts - I'm still watching the documentary..
but anyway - my point was: I can't believe parents can freak out about "too much internet" or "too many games" and still allow their kid to drone away the non-school hours in front of a different box. It seems that their fear of their kids having freedom to find bad information outweighs their desire for them to allow the chance to find "good" information.
that's one of my dislikes with organized religions: It attempts to protect you from the world by locking you in the basement.


